


Chapter 8 – Animation rendering and compositionĭo you want to start from scratch with Blender 3.0? In this chapter, you will learn how to begin with Blender.Chapter 7 – Animation and motion with Blender.Chapter 4 – Modeling techniques and resources.Chapter 2 – Object creation and manipulation.Chapter 1 – Blender user interface and 3D navigation.You will find content focused on beginners. The book uses a practical approach with examples for all topics and step-by-step instructions on doing “difficult” tasks like animations, rendering, material creation, and 3D modeling.Īll content from Blender 3.0: The beginner's guide will consider a reader who doesn't have any prior experience with Blender. With Blender 3.0: The beginner's guide, you will find a quick reference and detailed explanations about the essential tools and options. We have an impressive Asset Browser for fast reuse of assets and lots of improvements in the rendering field, with both Eevee and Cycles getting optimizations from the list of new features. In Blender 3.0, you find a consolidation of this evolution from the past years with a more polished user experience and cutting-edge technologies. With a revamped user interface and the adoption of simple standards from other graphical applications, you can easily state that it was a game-changer for many artists and companies.

Do you want to start creating 3D models and animations using free and open-source software? With Blender, you have the freedom to use a tool that will help you put your creativity to work for multiple formats.īlender 2.8 was a massive milestone for the software and brought a lot of attention to the software as a reliable and accessible platform to create digital content.
